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Paper-Old/patches/api/0277-add-RespawnFlags-to-PlayerRespawnEvent.patch
Nassim Jahnke 058d7c1aa3
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
13eb4146 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent

CraftBukkit Changes:
5ee3419b7 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent

Spigot Changes:
514cf03a Rebuild patches and add RespawnReason.PLUGIN to Player#respawn
2023-04-10 10:03:36 +02:00

76 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 22 Apr 2021 17:17:54 -0700
Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
index 03225d2b4c91caa58c2995d9cf0e7fb4663749ab..b45f265ec7819b06a9a8361e8c1e43fd88b3138b 100644
--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
@@ -18,6 +18,7 @@ public class PlayerRespawnEvent extends PlayerEvent {
private final boolean isBedSpawn;
private final boolean isAnchorSpawn;
private final RespawnReason respawnReason;
+ private final java.util.Set<RespawnFlag> respawnFlags; // Paper
@Deprecated
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn) {
@@ -29,12 +30,24 @@ public class PlayerRespawnEvent extends PlayerEvent {
this(respawnPlayer, respawnLocation, isBedSpawn, false, RespawnReason.PLUGIN);
}
+ @Deprecated // Paper
public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final RespawnReason respawnReason) {
+ // Paper start
+ this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, respawnReason, com.google.common.collect.ImmutableSet.builder());
+ }
+
+ public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final RespawnReason respawnReason, @NotNull final com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> respawnFlags) {
+ // Paper end
super(respawnPlayer);
this.respawnLocation = respawnLocation;
this.isBedSpawn = isBedSpawn;
this.isAnchorSpawn = isAnchorSpawn;
this.respawnReason = respawnReason;
+ // Paper start
+ if (this.isBedSpawn) { respawnFlags.add(RespawnFlag.BED_SPAWN); }
+ if (this.isAnchorSpawn) { respawnFlags.add(RespawnFlag.ANCHOR_SPAWN); }
+ this.respawnFlags = respawnFlags.build();
+ // Paper end
}
/**
@@ -116,4 +129,31 @@ public class PlayerRespawnEvent extends PlayerEvent {
*/
PLUGIN;
}
+
+ // Paper start
+ /**
+ * Get the set of flags that apply to this respawn.
+ *
+ * @return an immutable set of the flags that apply to this respawn
+ */
+ @NotNull
+ public java.util.Set<RespawnFlag> getRespawnFlags() {
+ return respawnFlags;
+ }
+
+ public enum RespawnFlag {
+ /**
+ * Will use the bed spawn location
+ */
+ BED_SPAWN,
+ /**
+ * Will use the respawn anchor location
+ */
+ ANCHOR_SPAWN,
+ /**
+ * Is caused by going to the end portal in the end.
+ */
+ END_PORTAL,
+ }
+ // Paper end
}