22 Zeilen
1.0 KiB
Diff
22 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 17:16:48 -0400
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Subject: [PATCH] Don't tick dead players
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Causes sync chunk loads and who knows what all else.
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This is safe because Spectators are skipped in unloaded chunks too in vanilla.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 421be41fc09d53b50c08e74f9c32a198e90a2c7c..e6945abd9337af07625793fb893718b00e67168a 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -683,7 +683,7 @@ public class ServerPlayer extends Player {
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public void doTick() {
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try {
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- if (!this.isSpectator() || !this.touchingUnloadedChunk()) {
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+ if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
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super.tick();
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}
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