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Paper-Old/patches/server/0521-Remove-stale-POIs.patch
Spottedleaf 1281f4f552 Make region/lock shift accessors per world
This has been done to ensure that the shifts are not used
until the world object is being constructed, which is before
the global configuration is initialised. There also isn't any
reason for these shifts to be global anyways.
2023-12-30 15:45:24 -08:00

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1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 9 Jan 2021 14:17:07 +0100
Subject: [PATCH] Remove stale POIs
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 6a05779c83a77e16bf53b6e2378e3cb08851ed5d..f1d441758874f76ecde4275bdc721cb927754542 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -2104,6 +2104,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
});
optional1.ifPresent((holder) -> {
this.getServer().execute(() -> {
+ // Paper start
+ if (optional.isEmpty() && this.getPoiManager().exists(blockposition1, poiType -> true)) {
+ this.getPoiManager().remove(blockposition1);
+ }
+ // Paper end
this.getPoiManager().add(blockposition1, holder);
DebugPackets.sendPoiAddedPacket(this, blockposition1);
});