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Paper-Old/Spigot-Server-Patches/0055-All-chunks-are-slime-spawn-chunks-toggle.patch
Zach Brown 14c974629c
Stop collideRule team from seeing invis 'friends'
More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.

Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00

38 Zeilen
1.7 KiB
Diff

From 30f1a19b07f5ccf554263385ae068c0d6095211e Mon Sep 17 00:00:00 2001
From: vemacs <d@nkmem.es>
Date: Thu, 3 Mar 2016 01:19:22 -0600
Subject: [PATCH] All chunks are slime spawn chunks toggle
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index c89ab0c..b302cb7 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -244,4 +244,9 @@ public class PaperWorldConfig {
private void disableChestCatDetection() {
disableChestCatDetection = getBoolean("game-mechanics.disable-chest-cat-detection", false);
}
+
+ public boolean allChunksAreSlimeChunks;
+ private void allChunksAreSlimeChunks() {
+ allChunksAreSlimeChunks = getBoolean("all-chunks-are-slime-chunks", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntitySlime.java b/src/main/java/net/minecraft/server/EntitySlime.java
index 334505f..616c2e8 100644
--- a/src/main/java/net/minecraft/server/EntitySlime.java
+++ b/src/main/java/net/minecraft/server/EntitySlime.java
@@ -249,7 +249,8 @@ public class EntitySlime extends EntityInsentient implements IMonster {
return super.cK();
}
- if (this.random.nextInt(10) == 0 && chunk.a(987234911L).nextInt(10) == 0 && this.locY < 40.0D) {
+ boolean isSlimeChunk = world.paperConfig.allChunksAreSlimeChunks || chunk.a(987234911L).nextInt(10) == 0; // Paper
+ if (this.random.nextInt(10) == 0 && isSlimeChunk && this.locY < 40.0D) {
return super.cK();
}
}
--
2.10.0.windows.1