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Paper-Old/Spigot-Server-Patches/0393-Use-more-reasonable-thread-count-default-for-bootstr.patch
2019-01-17 02:02:56 +00:00

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From e7e7be9caf3f4b51a3053cce17d929f9e4235b16 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 23 Oct 2018 23:14:38 -0400
Subject: [PATCH] Use more reasonable thread count default for bootstrap
diff --git a/src/main/java/net/minecraft/server/DataConverterRegistry.java b/src/main/java/net/minecraft/server/DataConverterRegistry.java
index ee40bccf63..db9af361d6 100644
--- a/src/main/java/net/minecraft/server/DataConverterRegistry.java
+++ b/src/main/java/net/minecraft/server/DataConverterRegistry.java
@@ -21,7 +21,7 @@ public class DataConverterRegistry {
a(datafixerbuilder);
// CraftBukkit start
- ForkJoinPool pool = new ForkJoinPool(Integer.getInteger("net.minecraft.server.DataConverterRegistry.bootstrapThreads", Math.min(Runtime.getRuntime().availableProcessors(), 2)));
+ ForkJoinPool pool = new ForkJoinPool(Integer.getInteger("net.minecraft.server.DataConverterRegistry.bootstrapThreads", Math.min(6, Math.max(Runtime.getRuntime().availableProcessors() - 2, 2)))); // Paper - use more reasonable default - 2 is hard minimum to avoid using unlimited threads
DataFixer fixer = datafixerbuilder.build(pool);
pool.shutdown();
return fixer;
--
2.20.1