Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/Spigot-Server-Patches/0569-Fix-NPE-in-getBedSpawnLocation.patch
Aikar 1ab021ddca Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent

CraftBukkit Changes:
927200a9 #718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
2020-08-31 08:30:51 -04:00

29 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Fri, 28 Aug 2020 12:01:25 -0400
Subject: [PATCH] Fix NPE in getBedSpawnLocation
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index b97be51c6859fa2d45c07c853980adb05d11b65f..715d2c5e888b4a5c955d2dee2429757a27b50b00 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -874,14 +874,14 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@Override
public Location getBedSpawnLocation() {
- World world = getHandle().server.getWorldServer(getHandle().getSpawnDimension()).getWorld();
+ WorldServer world = getHandle().server.getWorldServer(getHandle().getSpawnDimension()); // Paper - Fix NPE in getBedSpawnLocation
BlockPosition bed = getHandle().getSpawn();
if (world != null && bed != null) {
- Optional<Vec3D> spawnLoc = EntityHuman.getBed(((CraftWorld) world).getHandle(), bed, getHandle().getSpawnAngle(), getHandle().isSpawnForced(), true);
+ Optional<Vec3D> spawnLoc = EntityHuman.getBed(world, bed, getHandle().getSpawnAngle(), getHandle().isSpawnForced(), true); // Paper - Fix NPE in getBedSpawnLocation
if (spawnLoc.isPresent()) {
Vec3D vec = spawnLoc.get();
- return new Location(world, vec.x, vec.y, vec.z);
+ return new Location(world.getWorld(), vec.x, vec.y, vec.z); // Paper - Fix NPE in getBedSpawnLocation
}
}
return null;