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Paper-Old/Spigot-Server-Patches/0153-Fix-AIOOBE-in-inventory-handling.patch
Aikar 18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00

23 Zeilen
1.1 KiB
Diff

From ccc20dcc8957311e38f8f1d350e01e9f3ec46d9f Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sun, 4 Sep 2016 16:35:43 -0500
Subject: [PATCH] Fix AIOOBE in inventory handling
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index e66584deb..f5fb86414 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1849,7 +1849,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
case CLONE:
if (packetplayinwindowclick.c() == 2) {
click = ClickType.MIDDLE;
- if (packetplayinwindowclick.b() == -999) {
+ if (packetplayinwindowclick.b() < 0) { // Paper - GH-404
action = InventoryAction.NOTHING;
} else {
Slot slot = this.player.activeContainer.getSlot(packetplayinwindowclick.b());
--
2.18.0