3e90a19183
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 304e83eb PR-1002: Improve documentation and implementation of getMaxStackSize e8215ea2 SPIGOT-7638: Library loader does not seem to resolve every dependency 79c595c0 SPIGOT-7637: Bad logic in checking nullability of AttributeModifier slots CraftBukkit Changes: 91b1fc3f1 SPIGOT-7644: Fix ItemMeta#getAsString 4e77a81e1 SPIGOT-7615: PlayerLeashEntityEvent cancelled eats lead 996f660f3 Do not remove leash knot if leasing to an existing leash knot gets cancelled f70367d42 SPIGOT-7643: Fix inverted leash event cancelled usage and remove leash knot if no entity gets leashed 7ddb48294 SPIGOT-7640: Abnormal jumping height of wind charge 080c8711e SPIGOT-7639: Incoming plugin channels not working ad549847e Open a direct connection instead of pinging mojang server to check if it is reachable 38e2926c5 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
49 Zeilen
4.1 KiB
Diff
49 Zeilen
4.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheMolkaPL <themolkapl@gmail.com>
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Date: Sun, 21 Jun 2020 17:21:46 +0200
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Subject: [PATCH] Fix interact event not being called sometimes
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* Call PlayerInteractEvent when left-clicking on a block in adventure
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mode.
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* Call PlayerInteractEvent when left-clicking an Entity that is out of
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range in adventure/survival (entity reach is 3.0).
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Co-authored-by: Moulberry <james.jenour@protonmail.com>
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 7ea22e99de646f439ae738354c1336b11a4c542f..1d71aa9237ee17b009568f6d67f900ffe64ff301 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1759,7 +1759,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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MutableComponent ichatmutablecomponent = Component.translatable("build.tooHigh", i - 1).withStyle(ChatFormatting.RED);
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this.player.sendSystemMessage(ichatmutablecomponent, true);
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- } else if (enuminteractionresult.shouldSwing()) {
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+ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) { // Paper - Call interact event
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this.player.swing(enumhand, true);
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}
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}
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@@ -2375,13 +2375,20 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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double d3 = this.player.gameMode.getGameModeForPlayer() == GameType.CREATIVE ? 5.0D : 4.5D;
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// SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time
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// SPIGOT-7429: Make sure to call PlayerInteractEvent for spectators and non-pickable entities
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- org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> {
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+ org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.0, entity -> { // Paper - Call interact event; change raySize from 0.1 to 0.0
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Entity handle = ((CraftEntity) entity).getHandle();
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return entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity) && !handle.isSpectator() && handle.isPickable() && !handle.isPassengerOfSameVehicle(this.player);
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});
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if (result == null) {
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CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
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- }
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+ } else { // Paper start - Call interact event
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+ GameType gameType = this.player.gameMode.getGameModeForPlayer();
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+ if (gameType == GameType.ADVENTURE && result.getHitBlock() != null) {
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+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, ((org.bukkit.craftbukkit.block.CraftBlock) result.getHitBlock()).getPosition(), org.bukkit.craftbukkit.block.CraftBlock.blockFaceToNotch(result.getHitBlockFace()), this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
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+ } else if (gameType != GameType.CREATIVE && result.getHitEntity() != null && origin.toVector().distanceSquared(result.getHitPosition()) > 3.0D * 3.0D) {
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+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
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+ }
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+ } // Paper end - Call interact event
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// Arm swing animation
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PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);
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