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Paper-Old/patches/server/0873-Fix-NPE-on-Boat-getStatus.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

33 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: LemonCaramel <admin@caramel.moe>
Date: Mon, 10 Apr 2023 20:48:26 +0900
Subject: [PATCH] Fix NPE on Boat getStatus
Boat status is null until the entity is added to the world and the tick() method is called.
== AT ==
public net.minecraft.world.entity.vehicle.Boat getStatus()Lnet/minecraft/world/entity/vehicle/Boat$Status;
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java
index d161cbf9c83cd78593864850b98f688da2c85aa5..e33b1b6fd50a4eea57500cc00dba20d6edcab75d 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftBoat.java
@@ -88,6 +88,17 @@ public class CraftBoat extends CraftVehicle implements Boat {
@Override
public Status getStatus() {
+ // Paper start - Fix NPE on Boat getStatus
+ final net.minecraft.world.entity.vehicle.Boat handle = this.getHandle();
+ if (handle.status == null) {
+ if (handle.valid) {
+ // Don't actually set the status because it would skew the old status check in the next tick
+ return CraftBoat.boatStatusFromNms(handle.getStatus());
+ } else {
+ return Status.NOT_IN_WORLD;
+ }
+ }
+ // Paper end - Fix NPE on Boat getStatus
return CraftBoat.boatStatusFromNms(this.getHandle().status);
}