459987d69f
improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
27 Zeilen
1.3 KiB
Diff
27 Zeilen
1.3 KiB
Diff
From b667575c43a3cf9270ccfda0640964d7a70fc453 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 20 Jun 2018 23:17:24 -0400
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Subject: [PATCH] Expand Explosions API
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Add Entity as a Source capability, and add more API choices, and on Location.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 2db0742568..da141748bd 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -543,6 +543,11 @@ public class CraftWorld implements World {
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public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks) {
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return !world.createExplosion(null, x, y, z, power, setFire, breakBlocks).wasCanceled;
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}
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+ // Paper start
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+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks) {
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+ return !world.createExplosion(source != null ? ((CraftEntity) source).getHandle() : null, loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks).wasCanceled;
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+ }
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+ // Paper end
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public boolean createExplosion(Location loc, float power) {
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return createExplosion(loc, power, false);
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--
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2.19.0
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