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Paper-Old/patches/server/0924-Fix-a-couple-of-upstream-bed-issues.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 9 Apr 2023 21:11:58 -0700
Subject: [PATCH] Fix a couple of upstream bed issues
Upstream incorrectly skipped explosion logic if
the bed was occupied and added a "feature" where
if you set your spawn in a respawn anchor world
but then replaced it with a bed, you could respawn
at the bed in that world.
diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
index 2deb0d861a5f66d177068f37dd56da5cf692633e..04b1aa22ac1df39d274f27d9c93e0492a8a673f8 100644
--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
@@ -109,6 +109,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK);
return InteractionResult.SUCCESS;
} else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
+ if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
if (!this.kickVillagerOutOfBed(world, pos)) {
player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true);
}
@@ -166,8 +167,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
// CraftBukkit end
public static boolean canSetSpawn(Level world) {
- // CraftBukkit - moved world and biome check into EntityHuman
- return true || world.dimensionType().bedWorks();
+ return world.dimensionType().bedWorks(); // Paper - actually check if the bed works
}
private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {