7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
20 Zeilen
1.0 KiB
Diff
20 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Mon, 21 Jun 2021 22:12:53 -0400
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Subject: [PATCH] Always allow item changing in Fireball
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Fireball.java b/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
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index 307f545b79f01e22b1ffa9e41a0d353b3fa6a21d..58ea1fdc8dd5eb48d9642edecbbba1751e7037b6 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Fireball.java
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@@ -27,7 +27,7 @@ public abstract class Fireball extends AbstractHurtingProjectile implements Item
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}
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public void setItem(ItemStack stack) {
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- if (!stack.is(Items.FIRE_CHARGE) || stack.hasTag()) {
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+ if (true || !stack.is(Items.FIRE_CHARGE) || stack.hasTag()) { // Paper - always allow item changing
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this.getEntityData().set(Fireball.DATA_ITEM_STACK, stack.copyWithCount(1));
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}
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