7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
28 Zeilen
1.6 KiB
Diff
28 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: lexikiq <noellekiq@gmail.com>
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Date: Mon, 21 Jun 2021 23:21:58 -0400
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Subject: [PATCH] Preserve overstacked loot
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Preserves overstacked items in loot tables, such as shulker box drops, to prevent the items
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from being deleted (as they'd overflow past the bounds of the container)-- or worse, causing
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chunk bans via the large amount of NBT created by unstacking the items.
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Fixes GH-5140 and GH-4748.
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diff --git a/src/main/java/net/minecraft/world/level/storage/loot/LootTable.java b/src/main/java/net/minecraft/world/level/storage/loot/LootTable.java
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index 214215d203892b8009595539f25ce26e8752debd..05af6fa0585406c4922d2eb174f7e53f4269acd6 100644
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--- a/src/main/java/net/minecraft/world/level/storage/loot/LootTable.java
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+++ b/src/main/java/net/minecraft/world/level/storage/loot/LootTable.java
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@@ -68,9 +68,10 @@ public class LootTable {
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}
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public static Consumer<ItemStack> createStackSplitter(ServerLevel world, Consumer<ItemStack> consumer) {
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+ boolean skipSplitter = world != null && !world.paperConfig().fixes.splitOverstackedLoot; // Paper - preserve overstacked items
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return (itemstack) -> {
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if (itemstack.isItemEnabled(world.enabledFeatures())) {
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- if (itemstack.getCount() < itemstack.getMaxStackSize()) {
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+ if (skipSplitter || itemstack.getCount() < itemstack.getMaxStackSize()) { // Paper - preserve overstacked items
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consumer.accept(itemstack);
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} else {
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int i = itemstack.getCount();
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