7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
28 Zeilen
1.3 KiB
Diff
28 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Dmitry Sidorov <jonmagon@gmail.com>
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Date: Thu, 4 Feb 2021 20:32:01 +0300
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Subject: [PATCH] Drop carried item when player has disconnected
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Fixes disappearance of held items, when a player gets disconnected and PlayerDropItemEvent is cancelled.
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Closes #5036
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index c8f40d71619a53f85b71ef5af397bbfa65fd797f..59d847b87d7d35598231a1352a1a1ed32f38c176 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -597,6 +597,14 @@ public abstract class PlayerList {
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}
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// Paper end
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+ // Paper - Drop carried item when player has disconnected
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+ if (!entityplayer.containerMenu.getCarried().isEmpty()) {
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+ net.minecraft.world.item.ItemStack carried = entityplayer.containerMenu.getCarried();
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+ entityplayer.containerMenu.setCarried(net.minecraft.world.item.ItemStack.EMPTY);
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+ entityplayer.drop(carried, false);
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+ }
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+ // Paper end
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+
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this.save(entityplayer);
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if (entityplayer.isPassenger()) {
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Entity entity = entityplayer.getRootVehicle();
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