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Paper-Old/patches/server/0559-Add-fast-alternative-constructor-for-Rotations.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Irmo van den Berge <irmo.vandenberge@ziggo.nl>
Date: Wed, 10 Mar 2021 21:26:31 +0100
Subject: [PATCH] Add fast alternative constructor for Rotations
Signed-off-by: Irmo van den Berge <irmo.vandenberge@ziggo.nl>
diff --git a/src/main/java/net/minecraft/core/Rotations.java b/src/main/java/net/minecraft/core/Rotations.java
index e4b4e78de933b93be87805501d9cbfec429cf68c..152b1a2cb88c6456282b537611c18975d6da5f57 100644
--- a/src/main/java/net/minecraft/core/Rotations.java
+++ b/src/main/java/net/minecraft/core/Rotations.java
@@ -19,6 +19,18 @@ public class Rotations {
this(serialized.getFloat(0), serialized.getFloat(1), serialized.getFloat(2));
}
+ // Paper start - faster alternative constructor
+ private Rotations(float x, float y, float z, Void dummy_var) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ }
+
+ public static Rotations createWithoutValidityChecks(float x, float y, float z) {
+ return new Rotations(x, y, z, null);
+ }
+ // Paper end
+
public ListTag save() {
ListTag listTag = new ListTag();
listTag.add(FloatTag.valueOf(this.x));