Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/Spigot-Server-Patches/0179-Bound-Treasure-Maps-to-World-Border.patch
Aikar 18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00

53 Zeilen
2.6 KiB
Diff

From 9140c809a2ab87aaccef774be18f66a6e83113d2 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:15:11 -0500
Subject: [PATCH] Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java
index 34fd7edfe..e8263baa4 100644
--- a/src/main/java/net/minecraft/server/StructureGenerator.java
+++ b/src/main/java/net/minecraft/server/StructureGenerator.java
@@ -236,6 +236,9 @@ public abstract class StructureGenerator extends WorldGenBase {
WorldGenBase.a(world.getSeed(), random, l2, i3);
random.nextInt();
+
+ if (!world.getWorldBorder().isChunkInBounds(l2, i3)) { continue; } // Paper
+
if (structuregenerator.a(l2, i3)) {
if (!flag1 || !world.b(l2, i3)) {
return new BlockPosition((l2 << 4) + 8, 64, (i3 << 4) + 8);
diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
index 632eb1c9d..1bb172bbf 100644
--- a/src/main/java/net/minecraft/server/WorldBorder.java
+++ b/src/main/java/net/minecraft/server/WorldBorder.java
@@ -33,6 +33,18 @@ public class WorldBorder {
return (double) (blockposition.getX() + 1) > this.b() && (double) blockposition.getX() < this.d() && (double) (blockposition.getZ() + 1) > this.c() && (double) blockposition.getZ() < this.e();
}
+ // Paper start
+ private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition();
+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
+ mutPos.setValues(chunkX, 64, chunkZ);
+ return isInBounds(mutPos);
+ }
+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
+ mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
+ return isInBounds(mutPos);
+ }
+ // Paper end
+
public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) {
return (double) chunkcoordintpair.e() > this.b() && (double) chunkcoordintpair.c() < this.d() && (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e();
}
--
2.18.0