7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
67 Zeilen
3.1 KiB
Diff
67 Zeilen
3.1 KiB
Diff
From cae545bf871afc71fe4c8acb0f274b422cd13b9f Mon Sep 17 00:00:00 2001
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From: Zach Brown <Zbob750@live.com>
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Date: Sun, 18 May 2014 16:35:38 -0500
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Subject: [PATCH] Invisible players don't have rights
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index de8dda7..69e254a 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -3,6 +3,7 @@ package net.minecraft.server;
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import java.util.List;
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// CraftBukkit start
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+import org.bukkit.craftbukkit.entity.CraftPlayer; // PaperSpigot
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.entity.EntityCombustByEntityEvent;
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import org.bukkit.event.player.PlayerPickupItemEvent;
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@@ -220,6 +221,16 @@ public class EntityArrow extends Entity implements IProjectile {
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float f2;
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float f3;
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+ // PaperSpigot start - Allow projectiles and arrows to pass through players the shooter can't see
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+ if(movingobjectposition != null && movingobjectposition.entity instanceof EntityPlayer && shooter != null && shooter instanceof EntityPlayer) {
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+ CraftPlayer playerBlocking = ((EntityPlayer) movingobjectposition.entity).getBukkitEntity();
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+ CraftPlayer playerShooter = ((EntityPlayer)shooter).getBukkitEntity();
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+ if(!playerShooter.canSee(playerBlocking)) {
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+ movingobjectposition = null;
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+ }
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+ }
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+ // PaperSpigot end
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+
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if (movingobjectposition != null) {
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org.bukkit.craftbukkit.event.CraftEventFactory.callProjectileHitEvent(this); // CraftBukkit - Call event
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index b7509c4..9741e94 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -14,6 +14,7 @@ import java.util.concurrent.Callable;
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// CraftBukkit start
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import org.bukkit.Bukkit;
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import org.bukkit.block.BlockState;
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+import org.bukkit.craftbukkit.entity.CraftPlayer; // PaperSpigot
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import org.bukkit.craftbukkit.util.CraftMagicNumbers;
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import org.bukkit.craftbukkit.util.LongHashSet;
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import org.bukkit.craftbukkit.SpigotTimings; // Spigot
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@@ -1666,6 +1667,15 @@ public abstract class World implements IBlockAccess {
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for (int i = 0; i < list.size(); ++i) {
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Entity entity1 = (Entity) list.get(i);
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+ // PaperSpigot start - Allow block placement when the player can't see an invisible player
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+ if (entity != null && entity instanceof EntityPlayer && entity1 != null && entity1 instanceof EntityPlayer) {
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+ CraftPlayer placer = ((EntityPlayer)entity).getBukkitEntity();
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+ CraftPlayer blocking = ((EntityPlayer)entity1).getBukkitEntity();
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+ if(!placer.canSee(blocking)) {
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+ continue;
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+ }
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+ }
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+ // PaperSpigot end
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if (!entity1.dead && entity1.k && entity1 != entity) {
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return false;
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--
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1.9.1
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