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Paper-Old/Spigot-Server-Patches/0414-Add-option-to-allow-iron-golems-to-spawn-in-air.patch
Gabscap 7ae47d4eb3
[CI-SKIP] Remove Waving banner fix (#4786)
Mojang fixed it in MC-63720
2020-11-19 10:15:16 -05:00

36 Zeilen
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 13 Apr 2019 16:50:58 -0500
Subject: [PATCH] Add option to allow iron golems to spawn in air
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 89f6de173225315783a09aae2fe77a3ede2b78d5..fd0e58574f4f07913161be489d031a011f059f8e 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -381,6 +381,11 @@ public class PaperWorldConfig {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+ public boolean ironGolemsCanSpawnInAir = false;
+ private void ironGolemsCanSpawnInAir() {
+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
+ }
+
public boolean armorStandEntityLookups = true;
private void armorStandEntityLookups() {
armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
diff --git a/src/main/java/net/minecraft/server/EntityIronGolem.java b/src/main/java/net/minecraft/server/EntityIronGolem.java
index 09c88c1079d1169b76b19eea235d5ee7805c6b83..0a5c27e732540e03c87e6da0fbdc6e3c2e382810 100644
--- a/src/main/java/net/minecraft/server/EntityIronGolem.java
+++ b/src/main/java/net/minecraft/server/EntityIronGolem.java
@@ -251,7 +251,7 @@ public class EntityIronGolem extends EntityGolem implements IEntityAngerable {
BlockPosition blockposition1 = blockposition.down();
IBlockData iblockdata = iworldreader.getType(blockposition1);
- if (!iblockdata.a((IBlockAccess) iworldreader, blockposition1, (Entity) this)) {
+ if (!iblockdata.a((IBlockAccess) iworldreader, blockposition1, (Entity) this) && !world.paperConfig.ironGolemsCanSpawnInAir) { // Paper
return false;
} else {
for (int i = 1; i < 3; ++i) {