79b873c901
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 64c8bd39 #679: Add getHideOnlinePlayers b991b6c7 #677: Add "Allow Server Listings" API 4e9f199a SPIGOT-6801: Wrong BlockData classes in Material enum for SOUL_FIRE and SOUL_TORCH CraftBukkit Changes: 37e63e63 Fix loading / creating secondary worlds (nether/end) 4bf7f33c #956: Add getHideOnlinePlayers d181e1ed Fix serializing unhandled NBT + add unit test with unhandled NBT aebb79e3 #954: Add "Allow Server Listings" API 7c4707e4 #955: Add test for BlockData class of Material Spigot Changes: 16c0cb41 Rebuild patches
41 Zeilen
1.6 KiB
Diff
41 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 18 Mar 2018 12:28:55 -0400
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Subject: [PATCH] Player.setPlayerProfile API
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This can be useful for changing name or skins after a player has logged in.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 8d5ddb1451ea1d7a7a5c9eefb843a4adb885d20e..0dabd6f69e85b21f7ec6e6a2ac46d7fc58af24f6 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -4,6 +4,7 @@ import java.net.InetSocketAddress;
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import java.util.UUID;
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import com.destroystokyo.paper.Title; // Paper
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import net.kyori.adventure.text.Component;
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+import com.destroystokyo.paper.profile.PlayerProfile; // Paper
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import org.bukkit.DyeColor;
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import org.bukkit.Effect;
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import org.bukkit.GameMode;
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@@ -1914,6 +1915,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}
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*/
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boolean hasResourcePack();
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+
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+ /**
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+ * Gets a copy of this players profile
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+ * @return The players profile object
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+ */
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+ @NotNull
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+ PlayerProfile getPlayerProfile();
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+
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+ /**
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+ * Changes the PlayerProfile for this player. This will cause this player
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+ * to be reregistered to all clients that can currently see this player
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+ * @param profile The new profile to use
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+ */
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+ void setPlayerProfile(@NotNull PlayerProfile profile);
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// Paper end
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// Spigot start
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