1143b63663
* Add Position * move Position patch to start
45 Zeilen
2.1 KiB
Diff
45 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 15 Jun 2013 19:52:04 -0400
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Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
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Adds ability to get what arrow was shot, and control if it should be consumed.
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diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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index d4d7ad9c3c953680342c121f39ddaef476549047..719d0d878320c1903b44076053989ba99fa0e92a 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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@@ -22,7 +22,32 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
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private final float force;
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private boolean consumeItem;
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private boolean cancelled;
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+ // Paper start
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+ @Deprecated
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+ public void setConsumeArrow(boolean consumeArrow) {
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+ this.setConsumeItem(consumeArrow);
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+ }
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+
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+ @Deprecated
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+ public boolean getConsumeArrow() {
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+ return this.shouldConsumeItem();
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+ }
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+
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+ @NotNull @Deprecated
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+ public ItemStack getArrowItem() {
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+ return this.getConsumable();
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+ }
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+
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+ @Deprecated
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
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+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
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+ }
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+ @Deprecated
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Entity projectile, final float force) {
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+ this(shooter, bow, arrowItem, projectile, EquipmentSlot.HAND, force, true);
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+ }
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+ // Paper end
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @Nullable final ItemStack consumable, @NotNull final Entity projectile, @NotNull final EquipmentSlot hand, final float force, final boolean consumeItem) {
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super(shooter);
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this.bow = bow;
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