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Paper-Old/patches/server/0398-Optimize-brigadier-child-sorting-performance.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

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1.5 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: virustotalop <virustotalop@gmail.com>
Date: Thu, 16 Apr 2020 20:51:32 -0700
Subject: [PATCH] Optimize brigadier child sorting performance
diff --git a/src/main/java/com/mojang/brigadier/tree/CommandNode.java b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
index 3384501f83d445f45aa8233e98c7597daa67b8ef..20a7cdf87f307878d66922aaac0c60cff218e46c 100644
--- a/src/main/java/com/mojang/brigadier/tree/CommandNode.java
+++ b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
@@ -26,7 +26,7 @@ import java.util.function.Predicate;
import net.minecraft.commands.CommandSourceStack;
public abstract class CommandNode<S> implements Comparable<CommandNode<S>> {
- private final Map<String, CommandNode<S>> children = new LinkedHashMap<>();
+ private Map<String, CommandNode<S>> children = com.google.common.collect.Maps.newTreeMap(); // Paper - Switch to tree map for automatic sorting
private final Map<String, LiteralCommandNode<S>> literals = new LinkedHashMap<>();
private final Map<String, ArgumentCommandNode<S, ?>> arguments = new LinkedHashMap<>();
public Predicate<S> requirement;
@@ -107,6 +107,8 @@ public abstract class CommandNode<S> implements Comparable<CommandNode<S>> {
this.arguments.put(node.getName(), (ArgumentCommandNode<S, ?>) node);
}
}
+
+ // Paper - Remove manual sorting, it is no longer needed
}
public void findAmbiguities(final AmbiguityConsumer<S> consumer) {