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Paper-Old/patches/server/0685-Fix-saving-in-unloadWorld.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Philip Kelley <philip@thoriumcube.org>
Date: Wed, 16 Mar 2022 12:05:59 +0000
Subject: [PATCH] Fix saving in unloadWorld
Change savingDisabled to false to ensure ServerLevel's saving logic gets called when unloadWorld is called with save = true
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 958d790d48861871784607a8042e9cf4eaf51d5e..52e90dda0b0b2ac476db540243972519ade022f7 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1372,7 +1372,7 @@ public final class CraftServer implements Server {
try {
if (save) {
- handle.save(null, true, true);
+ handle.save(null, true, false); // Paper - Fix saving in unloadWorld
}
handle.getChunkSource().close(save);