7358bf02f3
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 3eb7236e4 SPIGOT-6217: Missed PlayerEditBookEvent when editing books Spigot Changes: 37d799b2 SPIGOT-6218: Player.spigot().sendMessage(UUID, BaseComponent...) does not work
72 Zeilen
4.3 KiB
Diff
72 Zeilen
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 25 Aug 2020 20:45:36 -0400
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Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported
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Uses correct setPositionRotation for Entity teleporting instead of setLocation
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as this is how Vanilla teleports entities.
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Cancel any pending motion when teleported.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 6aeea48d4cf4732f6a5a5dba12af873c2aee493b..fa0256a99c833e6035b8d3e873a93af2b674ef52 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -54,6 +54,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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// CraftBukkit start
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private static final int CURRENT_LEVEL = 2;
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+ boolean preserveMotion = true; // Paper - keep initial motion on first setPositionRotation
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static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
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return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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@@ -1317,6 +1318,13 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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public void setPositionRotation(double d0, double d1, double d2, float f, float f1) {
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+ // Paper - cancel entity velocity if teleported
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+ if (!preserveMotion) {
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+ this.mot = Vec3D.ORIGIN;
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+ } else {
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+ this.preserveMotion = false;
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+ }
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+ // Paper end
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this.g(d0, d1, d2);
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this.yaw = f;
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this.pitch = f1;
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 6cb6a6d2cdf25c7db0e3d2c79af2c1002a04d14b..d622abf1013d500532cc6072e5cbb12248e983c2 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -544,7 +544,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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public void a(PacketPlayInTeleportAccept packetplayinteleportaccept) {
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PlayerConnectionUtils.ensureMainThread(packetplayinteleportaccept, this, this.player.getWorldServer());
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if (packetplayinteleportaccept.b() == this.teleportAwait && this.teleportPos != null) { // CraftBukkit
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- this.player.setLocation(this.teleportPos.x, this.teleportPos.y, this.teleportPos.z, this.player.yaw, this.player.pitch);
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+ this.player.setPositionRotation(this.teleportPos.x, this.teleportPos.y, this.teleportPos.z, this.player.yaw, this.player.pitch); // Paper - use proper setPositionRotation for teleportation
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this.o = this.teleportPos.x;
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this.p = this.teleportPos.y;
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this.q = this.teleportPos.z;
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@@ -1378,7 +1378,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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// CraftBukkit end
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this.A = this.e;
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- this.player.setLocation(d0, d1, d2, f, f1);
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+ this.player.setPositionRotation(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation
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this.player.forceCheckHighPriority(); // Paper
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this.player.playerConnection.sendPacket(new PacketPlayOutPosition(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.teleportAwait));
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index 2ca79b3e9b3418a2a8dd8ee9e3fb9d41aec1e43c..f1243b308e44d7c08e007d8ce080c2fc6248753c 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -549,7 +549,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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}
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// entity.setLocation() throws no event, and so cannot be cancelled
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- entity.setLocation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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+ entity.setPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper setPosition, as per vanilla teleporting
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// SPIGOT-619: Force sync head rotation also
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entity.setHeadRotation(location.getYaw());
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((net.minecraft.server.WorldServer) entity.world).chunkCheck(entity); // Spigot - register to new chunk
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