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Paper-Old/Spigot-Server-Patches/0229-Expand-Explosions-API.patch
Josh Roy b31089a929
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5325)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d264e972 #591: Add option for a consumer before spawning an item
1c537fce #590: Add spawn and transform reasons for piglin zombification.

CraftBukkit Changes:
ee5006d1 #810: Add option for a consumer before spawning an item
f6a39d3c #809: Add spawn and transform reasons for piglin zombification.
0c24068a Organise imports

Spigot Changes:
bff52619 Organise imports
2021-03-08 15:12:31 -08:00

24 Zeilen
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Jun 2018 23:17:24 -0400
Subject: [PATCH] Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index e2dd76d0bc5db5dd07d8574135b8d64b40e2c34a..ad80ebd9d69b4d86078a7c3daa274f115f172794 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -896,6 +896,11 @@ public class CraftWorld implements World {
public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source) {
return !world.createExplosion(source == null ? null : ((CraftEntity) source).getHandle(), x, y, z, power, setFire, breakBlocks ? Explosion.Effect.BREAK : Explosion.Effect.NONE).wasCanceled;
}
+ // Paper start
+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks) {
+ return !world.createExplosion(source != null ? ((org.bukkit.craftbukkit.entity.CraftEntity) source).getHandle() : null, loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks ? Explosion.Effect.BREAK : Explosion.Effect.NONE).wasCanceled;
+ }
+ // Paper end
@Override
public boolean createExplosion(Location loc, float power) {