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Paper-Old/Spigot-Server-Patches/0322-Entity-add-to-world-fixes.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

86 Zeilen
4.0 KiB
Diff

From 9f68c9f8f80023f04a27ea0da3e57e46cfbe549e Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 3 Aug 2018 22:47:46 -0400
Subject: [PATCH] Entity add to world fixes
1) Chunk Registration might kill an entity, don't add it to the world if it did!
2) By default, entities are added to the world per slice iteration.
This opens risk of the slices being manipulated during chunk add if an
EntityAddToWorldEvent spawns an entity into this chunk.
Fix this by differing entity add to world for all entities at the same time
3) If a duplicate entity is attempted to add to the world of an entity, and
the original entity is dead, overwrite it as the logic does for unloaod queued entities.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index a7cbd9b201..ae7e00d81e 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -911,6 +911,7 @@ public class Chunk implements IChunkAccess {
this.world.a(this.tileEntities.values());
List[] aentityslice = this.entitySlices; // Spigot
int i = aentityslice.length;
+ List<Entity> toAdd = new java.util.ArrayList<>(32); // Paper
for (int j = 0; j < i; ++j) {
List entityslice = aentityslice[j]; // Spigot
@@ -958,12 +959,11 @@ public class Chunk implements IChunkAccess {
thisChunk.put(entity.uniqueID, entity);
}
}
- // Paper end
- this.world.a(entityslice.stream().filter((entity) -> {
- return !(entity instanceof EntityHuman);
- }));
+ toAdd.addAll(entityslice);
+ // Paper end
}
+ this.world.addChunkEntities(toAdd.stream().filter((entity) -> !(entity instanceof EntityHuman))); // Paper - add all at same time to avoid entities adding to world modifying slice state
// CraftBukkit start
org.bukkit.Server server = this.world.getServer();
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index aa94e399af..85570e4a5d 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1102,6 +1102,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
}
this.getChunkAt(i, j).a(entity);
+ if (entity.dead) return false; // Paper - don't add dead entities, chunk registration may of killed it
this.entityList.add(entity);
this.b(entity);
return true;
@@ -2507,9 +2508,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
return j;
}
+ public void addChunkEntities(Stream<Entity> collection) { a(collection); } // Paper - OBFHELPER
public void a(Stream<Entity> stream) {
org.spigotmc.AsyncCatcher.catchOp( "entity world add"); // Spigot
stream.forEach((entity) -> {
+ if (entity == null || entity.dead || entity.valid) { // Paper - prevent adding already added or dead entities
+ return;
+ }
this.entityList.add(entity);
this.b(entity);
});
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index f7078ded5c..9cba1822bf 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -991,7 +991,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
if (this.entitiesByUUID.containsKey(uuid)) {
Entity entity1 = (Entity) this.entitiesByUUID.get(uuid);
- if (this.g.contains(entity1)) {
+ if (this.g.contains(entity1) || entity1.dead) { // Paper - if dupe is dead, overwrite
this.g.remove(entity1);
} else {
if (!(entity instanceof EntityHuman)) {
--
2.19.0