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Paper-Old/Spigot-API-Patches/0020-Add-methods-for-working-with-arrows-stuck-in-living-.patch
Spottedleaf 5c7081fecc Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-14 03:27:40 +01:00

34 Zeilen
1.1 KiB
Diff

From d4febe68b0b2e65542f21afe0320193e9c28e360 Mon Sep 17 00:00:00 2001
From: mrapple <tony@oc.tc>
Date: Sun, 25 Nov 2012 13:47:27 -0600
Subject: [PATCH] Add methods for working with arrows stuck in living entities
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index e6249c2bf..5697728ce 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -500,4 +500,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param <T> the type of the passed value
*/
<T> void setMemory(@NotNull MemoryKey<T> memoryKey, @Nullable T memoryValue);
+
+ // Paper start
+ /**
+ * Get the number of arrows stuck in this entity
+ * @return Number of arrows stuck
+ */
+ int getArrowsStuck();
+
+ /**
+ * Set the number of arrows stuck in this entity
+ *
+ * @param arrows Number of arrows to stick in this entity
+ */
+ void setArrowsStuck(int arrows);
+ // Paper end
}
--
2.21.0