25 Zeilen
1.3 KiB
Diff
25 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Wed, 1 Jun 2016 23:29:17 -0400
|
|
Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
|
|
|
|
Crystals can end up in a bad state in certain conditions which causes
|
|
an exception on the expected number of crystals going negative.
|
|
|
|
This ensures the crystals/pillars are in expected state when the dragon spawns.
|
|
|
|
See #3522
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
|
|
index bf405efcd44b9d6fdc838d722d67ff7f78ceedce..f39344cb45f3134ef368d7569b24ba68308268db 100644
|
|
--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
|
|
+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
|
|
@@ -467,6 +467,7 @@ public class EndDragonFight {
|
|
entityenderdragon.moveTo((double) this.origin.getX(), (double) (128 + this.origin.getY()), (double) this.origin.getZ(), this.level.random.nextFloat() * 360.0F, 0.0F);
|
|
this.level.addFreshEntity(entityenderdragon);
|
|
this.dragonUUID = entityenderdragon.getUUID();
|
|
+ this.resetSpikeCrystals(); // Paper
|
|
}
|
|
|
|
return entityenderdragon;
|