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Paper-Old/patches/server/0302-Optimize-call-to-getFluid-for-explosions.patch
2024-12-03 19:28:24 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions
diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
index 4c03ec11fb2c36291b8b6cb73a7c63eabb9dcd4f..290fd9d57c5de2c92afe23babfcdc3d110a35b9e 100644
--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
@@ -150,7 +150,7 @@ public class ServerExplosion implements Explosion {
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockposition = BlockPos.containing(d4, d5, d6);
BlockState iblockdata = this.level.getBlockState(blockposition);
- FluidState fluid = this.level.getFluidState(blockposition);
+ FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions
if (!this.level.isInWorldBounds(blockposition)) {
break;