52a05907c7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 97c59261 PR-1073: Make Biome an interface a38581aa Fix further javadoc errors 8271c490 Fix javadoc error 8a9ecf29 PR-1072: Fix bad naming for Vault State methods 6dd58108 PR-1071: Make Fluid an interface and add missing entry ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones 63472efb PR-1069: Add missing winter drop experimental annotation to pale boats CraftBukkit Changes: 7235ad7b0 PR-1501: Make Biome an interface 602904003 PR-1500: Rename implementation for Vault State methods 75f26f79f PR-1499: Make Fluid an interface and add missing entry 4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones 6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice 3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect 92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed abfe292aa PR-1496: Use correct Fluid class on Tags type check c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
23 Zeilen
1.1 KiB
Diff
23 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: booky10 <boooky10@gmail.com>
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Date: Mon, 3 Jul 2023 01:55:32 +0200
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Subject: [PATCH] Add hand to fish event for all player interactions
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diff --git a/src/main/java/org/bukkit/event/player/PlayerFishEvent.java b/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
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index 45342030ad0f46632d3ee9a6d0348251f8ee375f..d4001f64a7ee9d5173e9bafd9c45860cbda1fc85 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
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@@ -94,8 +94,9 @@ public class PlayerFishEvent extends PlayerEvent implements Cancellable {
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/**
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* Get the hand that was used in this event.
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* <p>
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- * The hand used is only present when the event state is {@link State#FISHING}.
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- * In all other states, the hand is null.
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+ * The hand used is only present for player interactions.
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+ * This means it will be null if state is set
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+ * to {@link State#BITE} or {@link State#FAILED_ATTEMPT}.
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*
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* @return the hand
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*/
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