52a05907c7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 97c59261 PR-1073: Make Biome an interface a38581aa Fix further javadoc errors 8271c490 Fix javadoc error 8a9ecf29 PR-1072: Fix bad naming for Vault State methods 6dd58108 PR-1071: Make Fluid an interface and add missing entry ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones 63472efb PR-1069: Add missing winter drop experimental annotation to pale boats CraftBukkit Changes: 7235ad7b0 PR-1501: Make Biome an interface 602904003 PR-1500: Rename implementation for Vault State methods 75f26f79f PR-1499: Make Fluid an interface and add missing entry 4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones 6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice 3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect 92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed abfe292aa PR-1496: Use correct Fluid class on Tags type check c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
35 Zeilen
1.2 KiB
Diff
35 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Wed, 13 Jul 2022 15:29:53 +0200
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Subject: [PATCH] Allow trident custom damage
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diff --git a/src/main/java/org/bukkit/entity/Trident.java b/src/main/java/org/bukkit/entity/Trident.java
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index 02584eced96944a551140f8150c65a7c0f4bb55e..d21df39ceef657575f3c2e9070bf6d2671978c7a 100644
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--- a/src/main/java/org/bukkit/entity/Trident.java
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+++ b/src/main/java/org/bukkit/entity/Trident.java
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@@ -57,5 +57,23 @@ public interface Trident extends AbstractArrow, ThrowableProjectile {
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* @param hasDealtDamage has dealt damage or hit the floor
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*/
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void setHasDealtDamage(boolean hasDealtDamage);
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+
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+ /**
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+ * Sets the base amount of damage this trident will do.
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+ *
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+ * @param damage new damage amount
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+ */
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+ void setDamage(double damage);
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+
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+ /**
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+ * Gets the base amount of damage this trident will do.
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+ *
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+ * Defaults to 8.0 for a normal trident with
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+ * <code>0.5 * (1 + power level)</code> added for trident fired from
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+ * damage enchanted bows.
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+ *
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+ * @return base damage amount
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+ */
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+ double getDamage();
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}
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// Paper end
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