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Paper-Old/Spigot-Server-Patches/0532-Move-range-check-for-block-placing-up.patch
Shane Freeder 7ef05fbd8a Do not perform neighbour updates when using debug stick (Fixes #2134)
CB blindly drops any update flags when recording block modifications,
this causes the debug stick to blindly update neighbouring blocks on usage
in order to control this, we will special case this item, however, this
ideally should be fixed by recording the actual update flags used,
but will induce ABI breaks...

This patch also maintains the behavior of the BlockPlaceEvent, this
behavior will NOT be guaranteed in the future, however.
2020-12-22 22:45:10 +00:00

36 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Jul 2020 19:34:11 -0700
Subject: [PATCH] Move range check for block placing up
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 9b54d690e09f719a18ba321a0c927bb31c71bf01..f19fd40cdc1e758ebefb85201358e314428bd8c6 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1512,15 +1512,19 @@ public class PlayerConnection implements PacketListenerPlayIn {
BlockPosition blockposition = movingobjectpositionblock.getBlockPosition();
EnumDirection enumdirection = movingobjectpositionblock.getDirection();
+ // Paper start - move check up
+ Location eyeLoc = this.getPlayer().getEyeLocation();
+ double reachDistance = NumberConversions.square(eyeLoc.getX() - blockposition.getX()) + NumberConversions.square(eyeLoc.getY() - blockposition.getY()) + NumberConversions.square(eyeLoc.getZ() - blockposition.getZ());
+ if (reachDistance > (this.getPlayer().getGameMode() == org.bukkit.GameMode.CREATIVE ? CREATIVE_PLACE_DISTANCE_SQUARED : SURVIVAL_PLACE_DISTANCE_SQUARED)) {
+ return;
+ }
+ // Paper end - move check up
+
this.player.resetIdleTimer();
if (blockposition.getY() < this.minecraftServer.getMaxBuildHeight()) {
if (this.teleportPos == null && this.player.h((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && worldserver.a((EntityHuman) this.player, blockposition)) {
// CraftBukkit start - Check if we can actually do something over this large a distance
- Location eyeLoc = this.getPlayer().getEyeLocation();
- double reachDistance = NumberConversions.square(eyeLoc.getX() - blockposition.getX()) + NumberConversions.square(eyeLoc.getY() - blockposition.getY()) + NumberConversions.square(eyeLoc.getZ() - blockposition.getZ());
- if (reachDistance > (this.getPlayer().getGameMode() == org.bukkit.GameMode.CREATIVE ? CREATIVE_PLACE_DISTANCE_SQUARED : SURVIVAL_PLACE_DISTANCE_SQUARED)) {
- return;
- }
+ // Paper - move check up
this.player.clearActiveItem(); // SPIGOT-4706
// CraftBukkit end
EnumInteractionResult enuminteractionresult = this.player.playerInteractManager.a(this.player, worldserver, itemstack, enumhand, movingobjectpositionblock);