c4d9cc8318
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 1b5ad2af SPIGOT-6316: PlayerBedLeaveEvent implements Cancellable CraftBukkit Changes: 058b4df95 SPIGOT-6316: PlayerBedLeaveEvent implements Cancellable
22 Zeilen
1008 B
Diff
22 Zeilen
1008 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 19:31:16 -0400
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Subject: [PATCH] Dead Player's shouldn't be able to move
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This fixes a lot of game state issues where packets were delayed for processing
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due to 1.15's new queue but processed while dead.
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index cad21f17dba336bb201d46dce3c13964ccacf65e..5a7475c2ce72f1a77ae757ee5c77ab4983a150f7 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -950,7 +950,7 @@ public abstract class EntityHuman extends EntityLiving {
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@Override
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protected boolean isFrozen() {
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- return super.isFrozen() || this.isSleeping();
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+ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move...
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}
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@Override
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