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Paper-Old/patches/server-unmapped/0649-Remove-ProjectileHitEvent-call-when-fireballs-dead.patch
2021-06-11 14:02:28 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 16 Jan 2021 14:30:12 -0500
Subject: [PATCH] Remove ProjectileHitEvent call when fireballs dead
The duplicate ProjectileHitEvent in EntityFireball was removed. The
event was always called before the duplicate call.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/EntityFireball.java b/src/main/java/net/minecraft/world/entity/projectile/EntityFireball.java
index 9660dc2263c48a5818b767843658eeb9ee1748ea..ba3b52691db79c83d4482664b7a9615ab9be2761 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/EntityFireball.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/EntityFireball.java
@@ -87,7 +87,7 @@ public abstract class EntityFireball extends IProjectile {
// CraftBukkit start - Fire ProjectileHitEvent
if (this.dead) {
- CraftEventFactory.callProjectileHitEvent(this, movingobjectposition);
+ // CraftEventFactory.callProjectileHitEvent(this, movingobjectposition); // Paper - this is an undesired duplicate event
}
// CraftBukkit end
}