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Paper-Old/patches/server/0466-Don-t-require-FACING-data.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

38 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 23 Aug 2020 19:01:04 +0200
Subject: [PATCH] Don't require FACING data
diff --git a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
index da6a145b06e217ff82b0a1b04410238dc50d4869..1e6ba6d9cceda1d4867b183c3dbc03d317ed287f 100644
--- a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
+++ b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
@@ -14,6 +14,7 @@ import org.bukkit.event.block.BlockDispenseEvent;
// CraftBukkit end
public class DefaultDispenseItemBehavior implements DispenseItemBehavior {
+ private Direction enumdirection; // Paper
// CraftBukkit start
private boolean dropper;
@@ -27,15 +28,16 @@ public class DefaultDispenseItemBehavior implements DispenseItemBehavior {
@Override
public final ItemStack dispense(BlockSource pointer, ItemStack stack) {
+ enumdirection = pointer.getBlockState().getValue(DispenserBlock.FACING); // Paper - cache facing direction
ItemStack itemstack1 = this.execute(pointer, stack);
this.playSound(pointer);
- this.playAnimation(pointer, (Direction) pointer.getBlockState().getValue(DispenserBlock.FACING));
+ this.playAnimation(pointer, enumdirection); // Paper - cache facing direction
return itemstack1;
}
protected ItemStack execute(BlockSource pointer, ItemStack stack) {
- Direction enumdirection = (Direction) pointer.getBlockState().getValue(DispenserBlock.FACING);
+ // Paper - cached enum direction
Position iposition = DispenserBlock.getDispensePosition(pointer);
ItemStack itemstack1 = stack.split(1);