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Paper-Old/patches/server-remapped/0583-Retain-block-place-order-when-capturing-blockstates.patch
2021-06-11 14:02:28 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Fri, 7 Aug 2020 04:27:56 -0700
Subject: [PATCH] Retain block place order when capturing blockstates
Fixes twisted vines not connecting properly when grown via
bonemeal by a player.
In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index ebb92f88e0402681c47834bcf45e6b236748289a..2ad8a4558aa812885adebee8c05dab45f2bf5f90 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -135,7 +135,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
public boolean captureBlockStates = false;
public boolean captureTreeGeneration = false;
public Map<BlockPos, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
- public Map<BlockPos, BlockEntity> capturedTileEntities = new HashMap<>();
+ public Map<BlockPos, BlockEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper
public List<ItemEntity> captureDrops;
public long ticksPerAnimalSpawns;
public long ticksPerMonsterSpawns;