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Paper-Old/patches/server/0982-Use-correct-seed-on-api-world-load.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

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1.0 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Florian Schmidt <florian@f012.dev>
Date: Fri, 28 Jul 2023 14:14:35 +0200
Subject: [PATCH] Use correct seed on api world load
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 7b8f4eac4b7361415695170beae50465d6605a22..60e67c271fa2e85271fbbadaa794eb41d608093f 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1312,7 +1312,7 @@ public final class CraftServer implements Server {
// Paper - move down
- long j = BiomeManager.obfuscateSeed(creator.seed());
+ long j = BiomeManager.obfuscateSeed(worlddata.worldGenOptions().seed()); // Paper - use world seed
List<CustomSpawner> list = ImmutableList.of(new PhantomSpawner(), new PatrolSpawner(), new CatSpawner(), new VillageSiege(), new WanderingTraderSpawner(worlddata));
LevelStem worlddimension = iregistry.get(actualDimension);