0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
23 Zeilen
1.0 KiB
Diff
23 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Shane Freeder <theboyetronic@gmail.com>
|
|
Date: Wed, 5 Apr 2023 20:15:47 +0100
|
|
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
index a1f25978c50b9b924fda0e399ec7eb5a58562c1b..d38559bd6071e2e37dea46068ead80a24702ff3b 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
@@ -1696,6 +1696,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
|
|
|
|
@Override
|
|
public void gameEvent(GameEvent event, Vec3 emitterPos, GameEvent.Context emitter) {
|
|
+ // Paper start
|
|
+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
|
|
+ return;
|
|
+ }
|
|
+ // Paper end
|
|
this.gameEventDispatcher.post(event, emitterPos, emitter);
|
|
}
|
|
|