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Paper-Old/patches/server/0930-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

23 Zeilen
1.0 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Apr 2023 20:15:47 +0100
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index a1f25978c50b9b924fda0e399ec7eb5a58562c1b..d38559bd6071e2e37dea46068ead80a24702ff3b 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1696,6 +1696,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
@Override
public void gameEvent(GameEvent event, Vec3 emitterPos, GameEvent.Context emitter) {
+ // Paper start
+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
+ return;
+ }
+ // Paper end
this.gameEventDispatcher.post(event, emitterPos, emitter);
}