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Paper-Old/patches/server/0567-Don-t-ignore-result-of-PlayerEditBookEvent.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 Zeilen
1.2 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Mon, 5 Apr 2021 18:35:15 -0700
Subject: [PATCH] Don't ignore result of PlayerEditBookEvent
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index a4f10823242f412ccfece093ed0986512131c4ba..b84cc507ee467e61e90a31da1ca8568f0d947f6b 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1186,7 +1186,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
}
itemstack.addTagElement("pages", nbttaglist);
- CraftEventFactory.handleEditBookEvent(this.player, slot, handItem, itemstack); // CraftBukkit
+ this.player.getInventory().setItem(slot, CraftEventFactory.handleEditBookEvent(this.player, slot, handItem, itemstack)); // CraftBukkit // Paper - Don't ignore result (see other callsite for handleEditBookEvent)
}
@Override