c97ce029e9
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues. Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong. This is now resolved. Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me. Please as always, backup your worlds and test before updating to 1.16.2! If you update to 1.16.2, there is no going back to an older build than this. --------------------------------- Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com> Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com> Co-authored-by: stonar96 <minecraft.stonar96@gmail.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Jason <jasonpenilla2@me.com> Co-authored-by: kashike <kashike@vq.lc> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> Co-authored-by: KennyTV <kennytv@t-online.de> Co-authored-by: commandblockguy <commandblockguy1@gmail.com> Co-authored-by: DigitalRegent <misterwener@gmail.com> Co-authored-by: ishland <ishlandmc@yeah.net>
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1.0 KiB
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20 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Joseph Hirschfeld <joe@ibj.io>
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Date: Thu, 3 Mar 2016 02:33:53 -0600
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Subject: [PATCH] Ensure inv drag is in bounds
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diff --git a/src/main/java/net/minecraft/server/Container.java b/src/main/java/net/minecraft/server/Container.java
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index 4ae2f06f527503bfdd366d8210a55ced073f0c52..1045bd6eaa977b0142b4496c3f872ffae767a0f1 100644
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--- a/src/main/java/net/minecraft/server/Container.java
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+++ b/src/main/java/net/minecraft/server/Container.java
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@@ -223,7 +223,7 @@ public abstract class Container {
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this.d();
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}
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} else if (this.h == 1) {
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- Slot slot = (Slot) this.slots.get(i);
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+ Slot slot = i < this.slots.size() ? this.slots.get(i) : null; // Paper - Ensure drag in bounds
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itemstack1 = playerinventory.getCarried();
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if (slot != null && a(slot, itemstack1, true) && slot.isAllowed(itemstack1) && (this.dragType == 2 || itemstack1.getCount() > this.i.size()) && this.b(slot)) {
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