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Paper-Old/patches/unapplied/server/0808-Prevent-tile-entity-copies-loading-chunks.patch
2023-09-21 19:18:04 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 8b33da482a7971d6481283c37485185925bd5dd5..02c277f582aea0d7bd42d2ded21deecc80bd8655 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3324,7 +3324,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
if (this.player.level().isLoaded(blockposition)) {
- BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
+ // Paper start
+ BlockEntity tileentity = null;
+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition)) {
+ tileentity = this.player.level().getBlockEntity(blockposition);
+ }
+ // Paper end
if (tileentity != null) {
tileentity.saveToItem(itemstack);