7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
58 Zeilen
2.8 KiB
Diff
58 Zeilen
2.8 KiB
Diff
From 56eccac1d7b7a479cb9dfcae3d33a24fa51440e9 Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Fri, 13 Dec 2013 11:58:58 +1100
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Subject: [PATCH] Configurable Amount of Netty Threads
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This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 256d2f9..b0157b2 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -54,7 +54,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
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private final List n = new ArrayList();
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private final ICommandHandler o;
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public final MethodProfiler methodProfiler = new MethodProfiler();
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- private final ServerConnection p;
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+ private ServerConnection p; // Spigot
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private final ServerPing q = new ServerPing();
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private final Random r = new Random();
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private String serverIp;
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@@ -113,7 +113,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
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j = this;
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this.d = proxy;
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// this.universe = file1; // CraftBukkit
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- this.p = new ServerConnection(this);
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+ // this.p = new ServerConnection(this); // Spigot
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this.o = new CommandDispatcher();
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// this.convertable = new WorldLoaderServer(file1); // CraftBukkit - moved to DedicatedServer.init
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this.T = new YggdrasilAuthenticationService(proxy, UUID.randomUUID().toString());
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@@ -1260,7 +1260,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
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}
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// Spigot End
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public ServerConnection ai() {
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- return this.p;
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+ return ( this.p ) == null ? this.p = new ServerConnection( this ) : this.p; // Spigot
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}
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public boolean ak() {
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diff --git a/src/main/java/org/spigotmc/SpigotConfig.java b/src/main/java/org/spigotmc/SpigotConfig.java
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index 8da7267..978dd41 100644
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--- a/src/main/java/org/spigotmc/SpigotConfig.java
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+++ b/src/main/java/org/spigotmc/SpigotConfig.java
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@@ -214,4 +214,11 @@ public class SpigotConfig
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}
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bungee = getBoolean( "settings.bungeecord", false );
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}
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+
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+ private static void nettyThreads()
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+ {
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+ int count = getInt( "settings.netty-threads", 4 );
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+ System.setProperty( "io.netty.eventLoopThreads", Integer.toString( count ) );
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+ Bukkit.getLogger().log( Level.INFO, "Using {0} threads for Netty based IO", count );
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+ }
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}
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--
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1.9.1
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