be13705177
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 6b8cd9a7 SPIGOT-6207: forcibly drop the items of a converted zombie villager
20 Zeilen
1.3 KiB
Diff
20 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HexedHero <6012891+HexedHero@users.noreply.github.com>
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Date: Thu, 19 Nov 2020 02:07:10 +0000
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Subject: [PATCH] Fix console spam when removing chests in water
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diff --git a/src/main/java/net/minecraft/world/level/block/BlockChest.java b/src/main/java/net/minecraft/world/level/block/BlockChest.java
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index b2c29cff5883868cb56a4e376ab946ac929abc94..a45ee959f41e7f349ff2c309f21fa44ec671cb87 100644
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--- a/src/main/java/net/minecraft/world/level/block/BlockChest.java
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+++ b/src/main/java/net/minecraft/world/level/block/BlockChest.java
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@@ -239,7 +239,7 @@ public class BlockChest extends BlockChestAbstract<TileEntityChest> implements I
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@Override
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public void remove(IBlockData iblockdata, World world, BlockPosition blockposition, IBlockData iblockdata1, boolean flag) {
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if (!iblockdata.a(iblockdata1.getBlock())) {
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- TileEntity tileentity = world.getTileEntity(blockposition);
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+ TileEntity tileentity = world.getTileEntity(blockposition, false); // Paper - Don't validate TE - Fix console spam when removing chests in water
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if (tileentity instanceof IInventory) {
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InventoryUtils.dropInventory(world, blockposition, (IInventory) tileentity);
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