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Paper-Old/patches/server/0304-PlayerDeathEvent-shouldDropExperience.patch
2024-06-14 14:07:44 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 24 Dec 2019 00:35:42 +0000
Subject: [PATCH] PlayerDeathEvent#shouldDropExperience
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index b7419b254295b3b2575ce2c6b5e53b1f3f9a3c41..4fe3106379d693e9a61306f284ebab5a4fe68ae5 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1020,7 +1020,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
this.tellNeutralMobsThatIDied();
}
// SPIGOT-5478 must be called manually now
- this.dropExperience(damageSource.getEntity());
+ if (event.shouldDropExperience()) this.dropExperience(damageSource.getEntity()); // Paper - tie to event
// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
if (!event.getKeepInventory()) {
// Paper start - PlayerDeathEvent#getItemsToKeep