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Paper-Old/Spigot-Server-Patches/0083-Option-to-disable-BlockPhysicsEvent-for-Redstone.patch
Aikar 5cdfbda4e4
Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
2018-09-26 00:57:59 -04:00

63 Zeilen
3.1 KiB
Diff

From 433f7d7b92ae9a2ba2e5a10ad16d197a27e2b003 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 19:55:45 -0400
Subject: [PATCH] Option to disable BlockPhysicsEvent for Redstone
Not sure of any reason a plugin would need to act on a Physics event
for redstone. There is a BlockRedstoneEvent that plugins can also use
for accessing redstone activity.
Defaulting this to false will provide substantial performance improvement
by saving millions of event calls on redstone heavy servers.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 0faef7cf28..deb4ec2543 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -228,4 +228,9 @@ public class PaperWorldConfig {
skeleHorseSpawnChance = 0.01D; // Vanilla value
}
}
+
+ public boolean firePhysicsEventForRedstone = false;
+ private void firePhysicsEventForRedstone() {
+ firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone);
+ }
}
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index cad60e4f8b..22f0673743 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -620,7 +620,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
try {
// CraftBukkit start
CraftWorld world = ((WorldServer) this).getWorld();
- if (world != null) {
+ if (world != null && !((WorldServer)this).stopPhysicsEvent) { // Paper
BlockPhysicsEvent event = new BlockPhysicsEvent(world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()), CraftBlockData.fromData(iblockdata));
this.getServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index a7cc053dc8..c5201697d5 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -37,6 +37,7 @@ import org.bukkit.event.weather.LightningStrikeEvent;
public class WorldServer extends World implements IAsyncTaskHandler {
private static final Logger a = LogManager.getLogger();
+ boolean stopPhysicsEvent = false; // Paper
private final MinecraftServer server;
public EntityTracker tracker;
private final PlayerChunkMap manager;
@@ -676,6 +677,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
IBlockData iblockdata = this.getType(nextticklistentry.a);
if (iblockdata.getBlock() == nextticklistentry.a()) {
+ stopPhysicsEvent = !paperConfig.firePhysicsEventForRedstone && (iblockdata.getBlock() instanceof BlockDiodeAbstract || iblockdata.getBlock() instanceof BlockRedstoneTorch); // Paper
iblockdata.a((World) this, nextticklistentry.a, this.random);
}
--
2.19.0