bc127ea819
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
67 Zeilen
2.9 KiB
Diff
67 Zeilen
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 25 Jan 2020 17:04:35 -0800
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Subject: [PATCH] Optimise getChunkAt calls for loaded chunks
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bypass the need to get a player chunk, then get the either,
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then unwrap it...
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index d4d69c3f89a106d691ec8d0709ca45850f91d2a6..bb57e3b917b0e987273796ee7a348326350784f4 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -450,6 +450,12 @@ public class ServerChunkCache extends ChunkSource {
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return this.getChunk(x, z, leastStatus, create);
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}, this.mainThreadProcessor).join();
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} else {
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+ // Paper start - optimise for loaded chunks
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+ LevelChunk ifLoaded = this.getChunkAtIfLoadedMainThread(x, z);
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+ if (ifLoaded != null) {
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+ return ifLoaded;
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+ }
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+ // Paper end
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ProfilerFiller gameprofilerfiller = this.level.getProfiler();
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gameprofilerfiller.incrementCounter("getChunk");
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@@ -501,39 +507,7 @@ public class ServerChunkCache extends ChunkSource {
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if (Thread.currentThread() != this.mainThread) {
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return null;
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} else {
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- this.level.getProfiler().incrementCounter("getChunkNow");
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- long k = ChunkPos.asLong(chunkX, chunkZ);
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-
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- for (int l = 0; l < 4; ++l) {
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- if (k == this.lastChunkPos[l] && this.lastChunkStatus[l] == ChunkStatus.FULL) {
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- ChunkAccess ichunkaccess = this.lastChunk[l];
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-
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- return ichunkaccess instanceof LevelChunk ? (LevelChunk) ichunkaccess : null;
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- }
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- }
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-
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- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
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-
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- if (playerchunk == null) {
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- return null;
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- } else {
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- Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> either = (Either) playerchunk.getFutureIfPresent(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
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-
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- if (either == null) {
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- return null;
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- } else {
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- ChunkAccess ichunkaccess1 = (ChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
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-
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- if (ichunkaccess1 != null) {
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- this.storeInCache(k, ichunkaccess1, ChunkStatus.FULL);
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- if (ichunkaccess1 instanceof LevelChunk) {
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- return (LevelChunk) ichunkaccess1;
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- }
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- }
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-
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- return null;
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- }
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- }
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+ return this.getChunkAtIfLoadedMainThread(chunkX, chunkZ); // Paper - optimise for loaded chunks
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}
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}
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