47 Zeilen
3.4 KiB
Diff
47 Zeilen
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:26:27 -0500
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Subject: [PATCH] Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
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Also allow turning off treasure maps all together as they can eat up Map ID's
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which are limited in quantity.
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diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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index 155301c03e6553de8aed55e87ece40e8f5f3f495..44a237426739fad0096b2f5108f1d25bd388ea08 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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@@ -386,7 +386,8 @@ public class VillagerTrades {
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return null;
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} else {
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ServerLevel serverLevel = (ServerLevel)entity.level;
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- BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, true);
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+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) return null; // Paper
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+ BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredVillager); // Paper
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if (blockPos != null) {
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ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true);
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MapItem.renderBiomePreviewMap(serverLevel, itemStack);
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diff --git a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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index 5762bb0725a0e206a24d3056d9330af45afea1bd..a4806eb60d5dde1f1bd11d9501f3cc4f1805311d 100644
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--- a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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+++ b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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@@ -68,7 +68,16 @@ public class ExplorationMapFunction extends LootItemConditionalFunction {
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Vec3 vec3 = context.getParamOrNull(LootContextParams.ORIGIN);
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if (vec3 != null) {
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ServerLevel serverLevel = context.getLevel();
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- BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, new BlockPos(vec3), this.searchRadius, this.skipKnownStructures);
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+ // Paper start
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+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) {
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+ /*
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+ * NOTE: I fear users will just get a plain map as their "treasure"
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+ * This is preferable to disrespecting the config.
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+ */
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+ return stack;
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+ }
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+ // Paper end
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+ BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, new BlockPos(vec3), this.searchRadius, serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(this.skipKnownStructures)); // Paper
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if (blockPos != null) {
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ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);
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MapItem.renderBiomePreviewMap(serverLevel, itemStack);
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