Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/unapplied/server/0379-Pillager-patrol-spawn-settings-and-per-player-option.patch
2022-06-07 18:52:56 +02:00

120 Zeilen
6.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sat, 1 Feb 2020 16:50:39 +0100
Subject: [PATCH] Pillager patrol spawn settings and per player options
This adds config options for defining the spawn chance, spawn delay and
spawn start day as well as toggles for handling the spawn delay and
start day per player. (Based on the time played statistic)
When not per player it will use the Vanilla mechanic of one delay per
world and the world age for the start day.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 6e7699e5a725eac05de3e809ae9a45a45891892b..07a912cd9f7af3464ecd0de1d789fdcd8c56f86d 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -526,8 +526,18 @@ public class PaperWorldConfig {
}
public boolean disablePillagerPatrols = false;
+ public double patrolSpawnChance = 0.2;
+ public boolean patrolPerPlayerDelay = false;
+ public int patrolDelay = 12000;
+ public boolean patrolPerPlayerStart = false;
+ public int patrolStartDay = 5;
private void pillagerSettings() {
disablePillagerPatrols = getBoolean("game-mechanics.disable-pillager-patrols", disablePillagerPatrols);
+ patrolSpawnChance = getDouble("game-mechanics.pillager-patrols.spawn-chance", patrolSpawnChance);
+ patrolPerPlayerDelay = getBoolean("game-mechanics.pillager-patrols.spawn-delay.per-player", patrolPerPlayerDelay);
+ patrolDelay = getInt("game-mechanics.pillager-patrols.spawn-delay.ticks", patrolDelay);
+ patrolPerPlayerStart = getBoolean("game-mechanics.pillager-patrols.start.per-player", patrolPerPlayerStart);
+ patrolStartDay = getInt("game-mechanics.pillager-patrols.start.day", patrolStartDay);
}
public boolean generateFlatBedrock = false;
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index ba8f8b222e8951e0eea8642ecbb843fbf5146f5d..600a774a0cdad4b2582afb3c603734209dac24f7 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -222,6 +222,7 @@ public class ServerPlayer extends Player {
public boolean wonGame;
private int containerUpdateDelay; // Paper
public long loginTime; // Paper
+ public int patrolSpawnDelay; // Paper - per player patrol spawns
// Paper start - cancellable death event
public boolean queueHealthUpdatePacket = false;
public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket;
diff --git a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
index d5a701b2d684bbe18f985adb6bd62e9218d3a0a6..babdbd9c78ff71a12d7bb369603f139cec1602ff 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
@@ -24,7 +24,7 @@ public class PatrolSpawner implements CustomSpawner {
@Override
public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
- if (world.paperConfig.disablePillagerPatrols) return 0; // Paper
+ if (world.paperConfig.disablePillagerPatrols || world.paperConfig.patrolSpawnChance == 0) return 0; // Paper
if (!spawnMonsters) {
return 0;
} else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) {
@@ -32,23 +32,51 @@ public class PatrolSpawner implements CustomSpawner {
} else {
Random random = world.random;
- --this.nextTick;
- if (this.nextTick > 0) {
+ // Paper start - Patrol settings
+ // Random player selection moved up for per player spawning and configuration
+ int j = world.players().size();
+ if (j < 1) {
return 0;
+ }
+
+ net.minecraft.server.level.ServerPlayer entityhuman = world.players().get(random.nextInt(j));
+ if (entityhuman.isSpectator()) {
+ return 0;
+ }
+
+ int patrolSpawnDelay;
+ if (world.paperConfig.patrolPerPlayerDelay) {
+ --entityhuman.patrolSpawnDelay;
+ patrolSpawnDelay = entityhuman.patrolSpawnDelay;
} else {
- this.nextTick += 12000 + random.nextInt(1200);
- long i = world.getDayTime() / 24000L;
+ this.nextTick--;
+ patrolSpawnDelay = this.nextTick;
+ }
+
+ if (patrolSpawnDelay > 0) {
+ return 0;
+ } else {
+ long days;
+ if (world.paperConfig.patrolPerPlayerStart) {
+ days = entityhuman.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang
+ } else {
+ days = world.getDayTime() / 24000L;
+ }
+ if (world.paperConfig.patrolPerPlayerDelay) {
+ entityhuman.patrolSpawnDelay += world.paperConfig.patrolDelay + random.nextInt(1200);
+ } else {
+ this.nextTick += world.paperConfig.patrolDelay + random.nextInt(1200);
+ }
- if (i >= 5L && world.isDay()) {
- if (random.nextInt(5) != 0) {
+ if (days >= world.paperConfig.patrolStartDay && world.isDay()) {
+ if (random.nextDouble() >= world.paperConfig.patrolSpawnChance) {
+ // Paper end
return 0;
} else {
- int j = world.players().size();
if (j < 1) {
return 0;
} else {
- Player entityhuman = (Player) world.players().get(random.nextInt(j));
if (entityhuman.isSpectator()) {
return 0;