142 Zeilen
5.1 KiB
Diff
142 Zeilen
5.1 KiB
Diff
--- a/net/minecraft/server/ChunkProviderServer.java
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+++ b/net/minecraft/server/ChunkProviderServer.java
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@@ -20,6 +20,11 @@
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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+// CraftBukkit start
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+import org.bukkit.craftbukkit.chunkio.ChunkIOExecutor;
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+import org.bukkit.event.world.ChunkUnloadEvent;
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+// CraftBukkit end
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+
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public class ChunkProviderServer implements IChunkProvider {
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private static final Logger a = LogManager.getLogger();
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@@ -35,7 +40,7 @@
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this.world = worldserver;
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this.chunkLoader = ichunkloader;
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this.chunkGenerator = chunkgenerator;
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- this.f = new ChunkTaskScheduler(2, worldserver, chunkgenerator, ichunkloader, iasynctaskhandler);
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+ this.f = new ChunkTaskScheduler(0, worldserver, chunkgenerator, ichunkloader, iasynctaskhandler); // CraftBukkit - very buggy, broken in lots of __subtle__ ways. Same goes for async chunk loading. Also Bukkit API / plugins can't handle async events at all anyway.
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this.g = new SchedulerBatch(this.f);
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}
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@@ -77,9 +82,10 @@
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@Nullable
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private Chunk loadChunkAt(int i, int j) {
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try {
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- Chunk chunk = this.chunkLoader.a(this.world, i, j, (chunk) -> {
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- chunk.setLastSaved(this.world.getTime());
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- this.chunks.put(ChunkCoordIntPair.a(i, j), chunk);
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+ // CraftBukkit - decompile error
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+ Chunk chunk = this.chunkLoader.a(this.world, i, j, (chunk1) -> {
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+ chunk1.setLastSaved(this.world.getTime());
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+ this.chunks.put(ChunkCoordIntPair.a(i, j), chunk1);
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});
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if (chunk != null) {
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@@ -104,6 +110,12 @@
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}
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}
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+ // CraftBukkit start
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+ public Chunk getChunkIfLoaded(int x, int z) {
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+ return chunks.get(ChunkCoordIntPair.a(x, z));
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+ }
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+ // CraftBukkit end
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+
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public Chunk getChunkAt(int i, int j) {
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Chunk chunk = this.getOrLoadChunkAt(i, j);
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@@ -125,7 +137,7 @@
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synchronized (this.chunks) {
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IChunkAccess ichunkaccess = (IChunkAccess) this.chunks.get(ChunkCoordIntPair.a(i, j));
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- return ichunkaccess != null ? ichunkaccess : (IChunkAccess) this.f.c((Object) (new ChunkCoordIntPair(i, j)));
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+ return ichunkaccess != null ? ichunkaccess : (IChunkAccess) this.f.c((new ChunkCoordIntPair(i, j))); // CraftBukkit - decompile error
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}
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}
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@@ -147,10 +159,21 @@
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return this.g.c();
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}
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+ // CraftBukkit start
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public CompletableFuture<Chunk> generateChunk(int i, int j) {
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+ return this.generateChunk(i, j, false);
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+ }
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+
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+ public CompletableFuture<Chunk> generateChunk(int i, int j, boolean force) {
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this.g.b();
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- this.g.a(new ChunkCoordIntPair(i, j));
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- CompletableFuture completablefuture = this.g.c();
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+
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+ ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i, j);
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+ if (force) {
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+ this.f.forcePolluteCache(chunkcoordintpair);
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+ }
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+ this.g.a(chunkcoordintpair);
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+ // CraftBukkit end
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+ CompletableFuture<ProtoChunk> completablefuture = this.g.c(); // CraftBukkit - decompile error
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return completablefuture.thenApply(this::a);
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}
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@@ -268,10 +291,12 @@
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Chunk chunk = (Chunk) this.chunks.get(olong);
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if (chunk != null && chunk.d) {
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- chunk.removeEntities();
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- this.saveChunk(chunk);
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- this.saveChunkNOP(chunk);
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- this.chunks.remove(olong);
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+ // CraftBukkit start - move unload logic to own method
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+ if (!unloadChunk(chunk, true)) {
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+ continue;
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+ }
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+ // CraftBukkit end
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+
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++i;
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}
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}
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@@ -284,6 +309,40 @@
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return false;
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}
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+ // CraftBukkit start
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+ public boolean unloadChunk(Chunk chunk, boolean save) {
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+ ChunkUnloadEvent event = new ChunkUnloadEvent(chunk.bukkitChunk, save);
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+ this.world.getServer().getPluginManager().callEvent(event);
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+ if (event.isCancelled()) {
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+ return false;
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+ }
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+ save = event.isSaveChunk();
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+
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+ // Update neighbor counts
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+ for (int x = -2; x < 3; x++) {
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+ for (int z = -2; z < 3; z++) {
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+ if (x == 0 && z == 0) {
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+ continue;
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+ }
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+
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+ Chunk neighbor = this.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
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+ if (neighbor != null) {
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+ neighbor.setNeighborUnloaded(-x, -z);
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+ chunk.setNeighborUnloaded(x, z);
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+ }
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+ }
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+ }
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+ // Moved from unloadChunks above
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+ chunk.removeEntities();
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+ if (save) {
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+ this.saveChunk(chunk);
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+ this.saveChunkNOP(chunk);
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+ }
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+ this.chunks.remove(chunk.chunkKey);
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+ return true;
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+ }
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+ // CraftBukkit end
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+
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public boolean e() {
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return !this.world.savingDisabled;
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}
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