2f31569807
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9115281f SPIGOT-6832: Improve Player#getPing docs CraftBukkit Changes: fd3478bc7 #967: Store last lava contact location for events Spigot Changes: dbf49382 Rebuild patches 58cb9d26 #113: Use simulationDistance for entity activation range base
30 Zeilen
1.4 KiB
Diff
30 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Mon, 21 Jun 2021 21:55:23 -0400
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Subject: [PATCH] Update head rotation in missing places
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In certain areas the player's head rotation could be desynced when teleported/moved.
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This is because bukkit uses a separate head rotation field for yaw.
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This issue only applies to players.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 384949c5badb0950b3bca6ff2bbe632d7ae801df..62b9abd299980f5e3cf711003dfbb90cf1687ae9 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1654,6 +1654,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
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this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
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this.yRotO = this.getYRot();
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this.xRotO = this.getXRot();
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+ this.setYHeadRot(yaw); // Paper - Update head rotation
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}
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public void absMoveTo(double x, double y, double z) {
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@@ -1692,6 +1693,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
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this.setXRot(pitch);
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this.setOldPosAndRot();
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this.reapplyPosition();
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+ this.setYHeadRot(yaw); // Paper - Update head rotation
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}
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public final void setOldPosAndRot() {
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