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Paper-Old/Spigot-Server-Patches/0289-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

30 Zeilen
1.3 KiB
Diff

From 7ebee1455ff20e7424264ecce40e8dd4c8de973c Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 19 Jul 2018 01:23:00 -0400
Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for
unload
This won't happen anyways if the user has
"skip ticking for entities in chunks scheduled for unload" turned on,
but if they don't, protect from this instant killing the entity to
keep it vanilla in behavior
a player may teleport away, and trigger instant despawn
diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
index 04a1218ed9..141db48f16 100644
--- a/src/main/java/net/minecraft/server/EntityInsentient.java
+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
@@ -623,6 +623,8 @@ public abstract class EntityInsentient extends EntityLiving {
if (this.persistent) {
this.ticksFarFromPlayer = 0;
} else {
+ Chunk currentChunk = getChunkAtLocation(); // Paper
+ if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper
EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API
--
2.19.0